1. Trees / Cabin in the woods. Can see full project here.

     
  2. Just updated my ever-growing set of Vehicles.

     
  3. Night test renders for Beach Party. Took the bottom one a bit too far, more of a nightmare.

     
  4. Farm Truck model diagram shots.

     
  5. Campfire / Palm Trees

     
  6. Adding in a shoreline, rocks and more trees. Some initial color-blocking. Can see more progress so far here.

     
  7. A snippet of some new  work for an upcoming conference.

     
  8. Started building a beach hut for some fun new client work. WIP.

     
  9. Nathan Vella of Capy Games asked me to contribute some fan art for the upcoming SUPER TIME FORCE game. I’ve been excited for the game for a long time now. The wait’s almost over.

    Can see more detail shots and download a wallpaper for your screen over at Capy’s site. Prints available here.

     
  10. My buddy Teddy Diefenbach just announced his 4-player weapon brawler game. I helped with some early concept art for the main dojo level. Can read more about the game here: http://www.kyotowild.com/

    Above: Early test render / Final Day / Final Night

     
  11. Sneak 02 on Flickr.

    Can see some of the progress so far here.

     
  12. future52:

    Creation 08

    Hoverboard by:

    HVR-42x

    “Hot pink hoverboards might be alright for Marty McFly, but we need something a little more functional here in 2298. Our search and rescue teams have been complaining about unstable hoverboards for a while now, so these four stabilizing propulsors are going to get them off our back. Word to the wise: never start a search and rescue division, helping people is more trouble than it’s worth. //TIMETRANSMISSION_END _Bishop_Jan_2298//”

    Stoked to be a part of this fun group project, Future 52.

     
  13. Farm Truck update.

     
  14. Loading up the forklift with some inventory. 

     
  15. Small sneak at what I’ve been working on for the last few weeks. This is about 20% of the entire scene. Wireframe view of entire scene also attached. (roughly 2.5 million polygons!)

    Four more huge scenes to go.